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Stop Teenage Gambling Education Needed At Local Schools

For the past few years teenage gaming has been increasing at an exponential rate. The increase in gaming can be contributed to family members who gamble, multiple login gboplay138 television programs like poker tourneys and competent advertising from the gaming establishments. It’s becoming an epidemic among our teenagers with no real solution being presented to the educators of our schools systems.

The new stream of adverts related to stop gaming has had very little affect. The adverts are based around helping people stop gaming but are not based around the individuals who have not experienced gaming at this point in time. The stop gaming adverts have not been able to reach the teenager with a compulsive gaming addiction. They however may reach the parents who may realize their child has a problem.

The only way to help our youth is to educate them in the in-class and at home. From the years ago in health class they educated us on smoking and drinking. This has been very effective on those individuals who never started. But the ones that were already passionate the educational programs were unable to reach them.

There following educational curriculums will be available to ship by August 2005 in order to give teachers the proper resource tools to deal with this growing problem:

a) Helpful Resources for identifying teenagers who may have a compulsive gaming addiction.

b) Helping Teenagers identify their compulsive gaming addiction

c) Educating teenagers on compulsive gaming addiction. This one is my favorite because this has the best opportunity to prevent a teenager from gaming, helping teenagers identify the signs of compulsive gaming addiction and if the teenager has a problem with gaming.

d) Giving Teenagers the know how to identify others who may have a gaming addiction like their parents. This one has to be handled sensitively. I have received numerous emails from teenagers who did not know where to go, who to talk to in order to help a close relative.

e) Educating Teenagers on the resources available to get help by giving them the local stop gaming telephone numbers and helpful stop gaming websites.

f) Understanding Compulsive Gaming Addiction

g) Practical exercises for teenagers with addictions to learn about self esteem, trust and more.

The above educational curriculums will be used as a guide for professionals who want to educate the teenage population. The curriculums were based on real life situations. It’s their goal to reach these students at the age where gaming is most likely to affect their future and to help teenagers who have a compulsive gaming addiction.

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